A downloadable game prototype

Overview

Killermush is a 3D Top-Down Action Shooter developed during the third and fourth year of my high school path. 

The player has to fight in a dark and psychedelic environment against monstrous giant mushrooms that he imagines inside his mind.

People

Game Design by Federico Scaramelli and Andrea Borille;

Game Programming by Federico Scaramelli;

3D Graphic by Andrea Borille;

Features

In the last prototype version these features are implemented:

  • Shooting system with customizable weapons
  • Items drop system
    • Pickable weapons
    • Weapons power ups
    • Stats power ups
  • Enemies AI
    • Baby rhyno: the basic enemy
      -
    • Rhyno: more powerful and lethal than the previous one
      -
    • Smoky: can launch toxic parabolic bullets to the player and can self-destroy himself by releasing a toxic fog
      -
    • Kamikaze: try to reach the player in order to self-destroy himself with a powerful explosion
      -
    • Ghosty: attacks the player in a group and can cling to the player's back causing continuous damage
      -
    • Glacius: first boss of the game; he is very strong and can perform distance and melee attacks. He can also freeze himself to recover energy and use the ice as a shield

  • Enemies 3D Models
    • Baby rhyno;
    • Smoky;
    • Glacius;
    • Kamikaze;
    • Ghosty;



Notes

If you want to try it, you can open the GitHub project with Unity 2019.2.13f. You can customize enemy spawners on Scene1 and Scene2 in order to test all the enemies. You can create new weapon simply duplicating an already existing one and changing parameters of the Weapon component.

NB: The prototype project is released as it was abandoned.

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